# gob2native - Gobliiins walkthrough, level 11 (AVT010): the dog at the gate, at night
# SPDX-License-Identifier: GPL-3.0-or-later
#
# The scene of level 9 again; the picker starts with the bird. The fighter
# has to knock on the door under the arch, but the dog lying in front of it
# bites (costs energy) any goblin that comes near it (cells 9-13, 14-19),
# and the way points lead right past it. So the picker and the wizard go
# the long way round to the dog's left end: the picker gives it the bird
# to play with, and then the wizard's spell puts it to sleep (without the
# bird the dog bites the wizard). The fighter can then walk past it.
room AVT010
goblin 0
walk 150 141    # the picker walks left along the bottom, well below the dog
walk 30 141     # on to the left edge of the scene
use 186 99      # he gives the bird to the dog, from its left end
goblin 2
walk 150 141    # the wizard goes the same long way round
walk 30 141
act 186 99      # his spell puts the dog, busy with the bird, to sleep
goblin 1
act 162 75      # the fighter walks past the sleeping dog and knocks on the door: the exit shows
exit
