# gob2native - Gobliiins walkthrough, level 14 (AVT014): the dolmen
# SPDX-License-Identifier: GPL-3.0-or-later
#
# Seven sprouts grow in the field below a dolmen. The wizard's spell on the
# stone below the dolmen makes steps up to its top, where the picker knocks
# a watering can loose with the stick he found on the right. Watered, the
# sprouts grow; the wizard's spell on a grown plant turns it into something
# else (three of them hurt him). The big plant on the left, once enchanted
# and hit by the fighter, drops a key; the middle plant, enchanted, becomes
# a door the key opens: the exit.
room AVT014
goblin 2
act 90 63       # the wizard's spell on the stone: steps appear up the dolmen
goblin 0
pick 270 99     # the picker takes the stick on the right
walk 222 27     # he climbs onto the dolmen
use 234 27      # he knocks the watering can loose with the stick
pick 126 9      # he swaps the stick for the watering can
use 126 129     # he waters the middle sprout: it grows
use 18 117      # and the sprout on the left
walk 102 147    # he steps aside
goblin 2
act 126 129     # the wizard's spell on the middle plant
act 18 117      # and on the left one
walk 162 153    # he steps aside
goblin 1
act 18 117      # the fighter hits the left plant: it drops a key
walk 186 153    # he steps aside
goblin 0
pick 42 135     # the picker swaps the watering can for the key
use 126 129     # he opens the door in the middle plant with it
pick 186 147    # he puts the key down: with an empty pocket the exit ends the level at once
walk 210 147
exit
