# gob2native - Goblins Quest 3 walkthrough, world 7: the brain (EMAP1018), the decoy and the ointment
# SPDX-License-Identifier: GPL-3.0-or-later
#
# Blount and Were-Blount. Only Were-Blount can work the switch, which picks
# the destination of the vehicle of the nervous impulse (b@31592: 1 below,
# 2 the memory window, 3 the shore of the lake of vision). The window's
# Colossus memory holds the grain of sand; in the lake (after Were-Blount
# has looked into it) it makes a bubble; the vehicle on 3 with a bubble
# rides into it, and the fish that come out when it bursts (slot 2 frames
# 1410-1566) carry whoever takes the vehicle on 1 meanwhile to the
# imprisoned decoy (a pocket left only by the well; the door at 4,21 leads
# back to 38,26). Round one: Blount rides the bubble, Were-Blount switches
# and rides the fish and breaks the decoy's glass. Round two: Were-Blount
# rides the bubble and comes back past the switch (the trigger cell at
# 39,38) while Blount waits at the vehicle; Blount takes the decoy. The
# growixir grows the bud, Fulbert on the plant makes a way to the auditory
# pavilion; the decoy there calls the dragon, the growixir makes it big, and
# the decoy sends it to burn the fence and to dry the puddle of dreams,
# under which lies the key to the box of the hidden Beauty: the ointment.
room EMAP1018
zone 4          # Were-Blount
wait 0.5
act 13          # the switch (1 -> 2)
act 14          # the vehicle: to the memory window
zone 3          # Blount
wait 0.5
act 14          # follows
zone 4
wait 0.5
act 15          # Were-Blount opens the window
zone 3
wait 0.5
act 16          # Blount's switch: Chump, Ooya,
act 16
act 16          # Colossus
zone 4
wait 0.5
act 19          # Were-Blount and the Colossus memory: the grain of sand
zone 3
wait 0.5
act 22          # Blount takes it
drop
zone 4
wait 0.5
act 13          # the switch (2 -> 3)
act 14          # to the shore
act 23          # Were-Blount looks into the lake
zone 3
wait 0.5
act 14          # Blount to the shore
item SAND GRAIN
act 23          # into the lake: a bubble
drop
zone 4
wait 0.5
at 436 80       # Were-Blount down the trigger cell
idle
at 436 80       # and up by the switch (still on 3)
idle
zone 3
wait 0.5
at 395 154      # Blount down the trigger cell (to 36,38)
wait 8
zone 14         # the vehicle into the bubble: the fish come
untilvar 1215 1
zone 4
wait 0.3
zone 13         # Were-Blount: switch to 1
untilvar 1018 0
zone 14         # and onto the fish: the decoy's pocket
wait 3
idle
act 24          # Were-Blount breaks the decoy's glass
act 30          # and leaves by the well
zone 3
wait 0.5
item SAND GRAIN
act 23          # Blount: another bubble
drop
at 395 154      # up to the vehicle
wait 8
at 385 10
idle
zone 4
wait 0.5
act 38          # Were-Blount through the door
actb 13 31592 3 # the switch on 3
zone 14         # into the bubble
untilvar 1215 1
zone 13         # back to the switch: the trigger cell takes him down first
untilvar 1018 1002
untilvar 1018 0
zone 13         # the switch to 1
untilvar 1018 10
zone 3
wait 0.2
zone 14         # Blount waits for it, then rides the fish
wait 2
idle
act 25          # the decoy
drop
act 30          # down the well
act 38          # through the door
item GROWIXIR
act 26          # the bud grows into a plant
drop
item FULBERT
act 27          # Fulbert on it: a way up
drop
item DECOY
act 28          # the decoy at the auditory pavilion: the dragon comes
drop
item GROWIXIR
act 29          # the dragon grows
drop
item DECOY
act 31          # it burns the fence
drop
act 37          # the door to the pocket
item DECOY
act 32          # it dries the puddle: a key
drop
act 35          # the key
drop
act 38          # back through the door
item BOX KEY
act 36          # opens the box
drop
act 36          # the ointment
drop
act 50          # to the mirrors
